Decrease Damage and hit Points Options? Most players are a bit confused with this options even the pros and the veterans. Especially when combined with the Option Reflect Damage. Now this time let us put the simple mathematics of this option into the abacus to find out the simple difference.
With Decrease Damage Option your character will likely receive final damage depending your opponents Attack Damage:
with constant Vitality you will have a constant Hit Points (HP) let us say 500hp
At 5%DD + 5% Reflect:
If your opponent has a Damage of 100, your character will only receive a 95hp damage and returns 4.75hp as a reflect damage to the attacker.
If your opponent has a damage of 200, your character will only receive a 190hp damage and returns 9.5hp as a reflect damage to the attacker. And so on....
At 5%HP + 5% Reflect:
Your character would have a total HP of [Your base HP + (base HP X .05)]
500 + (500 x .05) = 525
If your opponent has a damage of 100hp, your character will receive a 100HP damage and returns 5hp as a reflect Damage to the attacker.
If your opponent has a Damage of 200hp, your character will receive a 200hp damage and returns 10hp as a reflect damage to the attacker. And so on...
Therefore at larger Scale DD+REF is better than HP+REF if your aim is to withstand damage with a low Base HP and Reflect Damage would only serve to interrupt your opponent. But if your purpose is to return a killing Damage HP+REF is better, but you must therefore have a bigger Base HP to withstand a bigger amount of Damage.
RDBM Power Wall
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RDBM or Rapid Deployment Battery Module, Is my Current Project in Research
and Development. The Goal is to be Able to Develop a Lithium-ion Cell
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5 years ago
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